Azu's BetterMud Game Planning
Mar 8, 2015 14:37:51 GMT
Post by ‹Azurai› on Mar 8, 2015 14:37:51 GMT
AZU'S ADVENTURE MUD TITLE
This post is reserved for...
- The Basic ideas of the game
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-
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Basic Idea of the Game
- It is an adventure game with a tense mood.
- Dying Moves you to another world ( )
- Standard RPG (Character is small-town being who goes out to save the world)
- Dreams ( Progressing through the game in dreams [ action : go to bed ] )
- Timer ( Makes sure that the next time you go to sleep is spaced out rather than just jumping into the dream world. Actions add to the time manager )
- Dying Daughter
- Higher Knowledge ( Dream Walker )
- Era is
- Only human characters.
Dream World
- RPG World ( Monsters, mini-bosses, quests, Boss )
- Items transverse from both worlds with no problems
- Key needs to be put into the big door for player to wake up. ( six keys unlocked door )
- The boss is holding the daughter's soul.
Regular World
- Like real-life ( Jobs )
- Character's job is __ ( )
- Item needed to transverse to Dream World ( Needs to be given to dream Higher Knowledge )
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Intro
- Daughter contracted something
- Higher Knowledge brings Father in to speak. He says some things that PLAYER ( 1 = Believes // 2 = Does not believe ) If 1, then High Knowlegde goes and tells him of dreams...
If 2, then Father goes back for another day. Daughter time - 1. ( if not, then actions have a timer )
-
Gameplay
- Regular world needs to be played to gain Dream Powder in order to go into Dream world.
- Dream world has quests to gain keys by killing mini-bosses to unlock Boss Door.
- Twelve bosses. ( Horoscopes )
Ending
- Fight the boss who holds the daughter's Soul
This post is reserved for...
- The Basic ideas of the game
-
-
-
Basic Idea of the Game
- It is an adventure game with a tense mood.
- Dying Moves you to another world ( )
- Standard RPG (Character is small-town being who goes out to save the world)
- Dreams ( Progressing through the game in dreams [ action : go to bed ] )
- Timer ( Makes sure that the next time you go to sleep is spaced out rather than just jumping into the dream world. Actions add to the time manager )
- Dying Daughter
- Higher Knowledge ( Dream Walker )
- Era is
- Only human characters.
Dream World
- RPG World ( Monsters, mini-bosses, quests, Boss )
- Items transverse from both worlds with no problems
- Key needs to be put into the big door for player to wake up. ( six keys unlocked door )
- The boss is holding the daughter's soul.
Regular World
- Like real-life ( Jobs )
- Character's job is __ ( )
- Item needed to transverse to Dream World ( Needs to be given to dream Higher Knowledge )
-
Intro
- Daughter contracted something
- Higher Knowledge brings Father in to speak. He says some things that PLAYER ( 1 = Believes // 2 = Does not believe ) If 1, then High Knowlegde goes and tells him of dreams...
If 2, then Father goes back for another day. Daughter time - 1. ( if not, then actions have a timer )
-
Gameplay
- Regular world needs to be played to gain Dream Powder in order to go into Dream world.
- Dream world has quests to gain keys by killing mini-bosses to unlock Boss Door.
- Twelve bosses. ( Horoscopes )
Ending
- Fight the boss who holds the daughter's Soul